Hi AllEverything seems to be progressing nicely. There doesn't appear to be anything noticably wrong with UV's etc (Nat). However there is a quicker way to render your scene without a Ambient Occlusion pass that may help you speed up your render process. You can plug an ambient occlusion node directly into each shader directly (into the ambient channel). See me and i'll go over how.
Thanks Alan, I will see you about that
nice - the only thing I'd suggest is that maybe it should fade out to white instead?
Good point Phil, thanks :)