Wednesday, 19 December 2012

Portable Shelter Re-Texture


I've tried a new texture on the Portable Shelter, inspired by Warner Bros

Opinions?

Portable Shelter - Cam 01 Re-animate


I've touched up the animation on the first 149 frames of this scene, I'm still not sure about the anticipation, I think it will need tweaking again

Monday, 17 December 2012

Portable Shelter Scene Render


The slight jump in the middle is the camera change, this is edited out by an information card displayed between the two segments

There are still some things I'm not happy with, for example some of the animation is a bit slidey and floaty and perhaps some american defence branding on the shelter itself

Updated alien ufo

Updated ufo alien design.


@Nat: Sorry its a bit late!! I've re-uploaded it on dropbox. ;D


Tuesday, 11 December 2012

Narrative Presentation & Art-of

Narrative Presentation

New Render Samples



@ Alan

How to do I bring the network back like in the second image?
I accidentally closed the window and when I opened it back up it was blank



Commie-B-Gone Spray Sequence Playblast

Commie-B-Gone Spray Sequence Playblast


F.A.O. Team

Hey, just some housekeeping-

If you can make any videos you embed 640 width and 360 height
and images x-large it will keep the look of the blog nice and big and clean
:)

Opening


Liberty Defender Scene: Finished (?)

Just 'gotta do the outro now where he rolls off into the sunset. How would I go about making the backdrop out of the standard street?

Also, we should definitely be searching for some cartoon sound effects for this guy. :P










Monday, 10 December 2012

F.A.O. Team - Animation

Ok with the deadline pretty much sitting on us now,
We've broken the animation into sections to all do some

I've done the introduction, just ironing out some little bits that aren't flowing as smooth as they should

Joey : Commie-B-Gone Spray
Nat : Portable Shelter
Tom : Liberty Defender
All the files are on dropbox, don't worry about the textures for the minute, we can apply them once it's all animated - that's where the time needs to be spent for the moment so we can then apply everything and move onto the render farm

GO! :)

Sunday, 9 December 2012

Music backgrounds


Here I've found some music that could perhaps be in our animation, I've put the two together into one video plus added some grainy effects alongside with the originals, have a listen and let me know what yous think! :D



Animation Sample - To start feeding the Excitement

I can't stop seeing Tom's actions in this (especially the scared bit)



@ Alan


Hi Alan,

The wrapped model has decided to no longer follow the rig. I haven't deleted any history or anything, only switched between visibility and doing animating. It followed it yesterday morning.

Any ideas?

@ Tom & Joey

If you two can do a major surf on the net for a perfect piece of music for this animation then go for it :)

Thursday, 6 December 2012

Alan joints and facial movement test

A movement test on Alan's joints, eyes and facial expressions. :D



Alan's new UVs.


I was on the verge of cracking trying to re-lay these stubborn-ass UVs. Please, no more! I beg of you! Have mercy! D:



Unfortunately, it's being buggy and doing that thing where it's issuing the UVS to separate faces again. Do you think you may be able to fix that again, Nat? >.<"

Wednesday, 5 December 2012

Alan Facial Expressions sheet

Some basic facial expressions that would be used in our animation:


FAO: Anecdote Studios Team- Alan Character settings



Guys, just a little note here on getting the "perfect expressions" if yous want it on the Alan model.

To find the Jaw Ctrl-its at the back of his head. I've put that and the eye ctrls (on the right) both indicated in yellow.

Just move the Jaw rotate to the digit written below and ta-da!!

(Sorry got carried away during rigging and thats how its ended up at the back of his head!!)

Please Note: The jaw rotate default for his mouth to close is -32. I dont know how that happened but  -32 is the number!

Numbers to  put under jaw rotate for the "perfect expression":

Eee                                      -                              -21.32
Uuu                                      -                              -12.1
Ooo                                     -                              -23
Mm/Bb                                -                              -32
Argh                                    -                              -6.17
Frown                                 -                              -32

Deafult Mouth Close      -                              -32

Also all the files and backup on the character are on the Dropbox folder under "Alan_Model". Let me know if theres any problems accessing them.

F.A.O. Tom

Ok, now Joey is finished, if you can re-layout the UVs as we discussed and then I shall re-texture him so he's all sorted before I animate

Alan-rigged,skinned,blended= complete!!


Finally after many weeks, I've got the character all rigged, skinned and blend shaped ready for animating!! ^_^ There was a slight mishap when it came to blendshaping the model's expressions like teeth getting stuck, twitching and many other bits and bobs. Many thanks to Alan for helping to get this fixed!! 




Front and Side
Head



Saturday, 1 December 2012

New Ident, Now with a Fade to White


Wheelchair: New UVs to Prevent Stretching

The main seat of the wheelchair (excluding the battery pack and wire) and the wheels have all been mirrored in order for easier texturing. Feel free to give me feedback as to whether or not this -is- helpful, though. >.<

Added to Dropbox under the name "Wheelchair2.mb"

Chair

Switch

Wheel (Same UV for all 4)


Wheelchair UVs with Numbered UV Map






 Main Chair

 Switch

 Back Wheels
  Back Wheels

Thursday, 29 November 2012

Eye-Patch 03

Figure 01. The Third Version of Alan's Eye Patch

Figure 02. This was the second version of the eye patch but after the words 'it looks like he has a tumour' a re-design was in order.

Opinions?

Wheelchair UVs

Added the wheelchair .mb file to dropbox, too.




Character - Right Arm Cast

Figure 01.

Figure 02.

Alan's Eye-Patch Test 02 - Without Colour

Figure 01. Eye Patch Without Stars & Stripes

Figure 02. Eye Patch With Stars & Stripes

Out of these two I think Figure 01. so the face is less busy

Wednesday, 28 November 2012

Alan with Eye-Patch Tests

Figure 01. Alan with Eye-Patch - Normal + AO Render

Figure 02. Alan with Eye-Patch - AO Render

Figure 03. Alan with Eye-Patch - Normal Render

Figure 04. Alan with Eye-Patch - Normal + AO Render

Figure 05. Alan with Eye-Patch - AO Render

Figure 06. Alan with Eye-Patch - Normal Render

Alan rigging and skinning update 2

"(middle) Mouth and Jaw set to "Eee" expression"
"(middle) mouth and jaw relaxed"
Another small update this time, his arms, legs and head are all rigged and skinned with just the mouth shapes to go. So far, following the tutorial, this is my first attempt in recreating the mouth shape for "Eee". This still needs some retweaking since the mouth shape for "E" has a strange look on his face. Won't be long til he's ready to go!! :D




Wheelchair Model

I was asked by Nat to see if i could try my hand at the wheelchair for our final production. Whatchya think?